La modélisation à été faite sur Max, les textures avec Photoshop, avec xNormal pour le baking des normals. Le tout a été importé dans le surpuissant UDK pour le rendu temps-réel.
Soo at the beginning of the year, I did a test for a model/texture artist job position at Ankama Games for their upcoming multiplayer-kawaii-gore-Hack'n Slash game called Slage. The Slage team gave me a second chance after I failed their test the first time, but my style wasn't close enough to theirs so I wasn't hired anyways... So for a couple of months now I've have a bunch of images sitting in the corner of my hard drive, sad and lonely —until now.
Everything was modeled in Max, baked in xNormal, textured in Photoshop, and exported to the UDK for the fancy real-time renders.
First Version of the Test:
• • • •Second Version of the Test:
Gif of the Week